FAQ
Frequently Asked Questions
Q
When is it out and where can I order it?
A
August 6th, 2013
Larian Vault
Steam
GOG
Gamersgate
Q
Is there any possibility you can release a game guide containing all the bits and bolts behind it?
A
We didn’t plan on this, but up to now there’s always been heroes in our community who dedicated a significant amount of time on making these guides. In all cases, these guides are better than what we’d have come up with.
Q
Can we be a female dragon commander in the campaign?
A
No - sadly not. Dragon Commander tells the story of the son of a dragon knight, and catering for all the different permutations that would occur as a result of having different possible genders didn’t match our budget.
Q
With sea and land battles now confirmed, will there be a supply chain requirement or will they be deployed like the air units (Battle cards) or are they map dependant?
A
In the campaign map, you can buy and move around fleets and armies. These appear in combat mode. If you want to build extra units in combat mode, you need to capture areas on which you can build things like barracks or factories. Cards can give you extra units to start battle with.
Q
Is there going to be another dragon as a potential mate for our commander? She could offer a secondary Hero or something.
A
No - we did toy around with that idea but we had to draw the line somewhere.
Q
Is it possible to visit the lands that your Ambassadors come from (in first person not from the view of your ship)? For example, could you go into the Dwarven capital city with that particular Ambassador as a tour or personal mission?
A
No - but mixing grand strategy with grand RPG is something we’d very much like to do one day.
Q
Is there dragon customization?
A
There are Different dragons to choose from - further customization is one of those things that’s on the want to have but not confirmed because we need to figure out how much time we’ll need for other stuff list.
Q
Why is it that in the divinity universe, over time they LOST tech? I mean, in dragon commander they have damn space ships, but in DKS set later on in time, they only have zeppelins?
A
Cataclysm - that’s how we fix all our anachronisms. Seriously, we actually struggled with this for quite some time but ended up with something I think that works. I’ll keep the surprise for when we release the visuals that go with this.
Q
Will there be bases in the land or the air or both?
A
Land and sea. We remove the air ones, but who knows, they might come back.
Q
Are dirty tactics allowed in game?
A
The game is made for it!
Q
What is the level of tactical sophistication within the battles - ie, Are the units balanced preventing the emergence of a 'Super unit' that is just plain better, or is it who has more gold, credits, larians, currency wins?
A
There are always multiple counter strategies and while you might manage to create a super unit at some point that decimates the enemy in battle, odds are that by the next battle your enemy will have formulated an answer. How that works exactly will show off in future videos.
Q
Does the enemy have access to the same 'bonuses' you have?
A
Yes - because of the strategic campaign being an important part of gameplay, the units you start out with are symmetrical. However, the research choices you make rapidly cause differentiation in terms of abilities available to the units. Again, we’ll soon come up with videos showing how that works.
Q
How does the rock/paper/scissors format work with the ground and water units, when water can hit land, air, and water, air can hit, air, land, and water, but land is restricted to only being able to attack air and other land units?
A
If you have only land units, and the other guy has air and sea, you probably have a problem. Unless your dragon happens to pack the right skills…
Q
How well will dragon commander fit in Divinity universe and its timeline?
A
It’s long in the past, at the time Maxos was roaming around Rivellon.
Q
Is Kirill Pokrovsky composing the music for Dragon Commander?
A
Yes, Kirill is making the music and plenty of it.
Q
How much time has the development team spent on creating Dragon Commander?
A
For over two years.
Q
How many languages will Dragon Commander support?
A
English, French, German, Polish, Russian are confirmed for the moment – other languages may be added.
Q
Will Dragon Commander have online achievements and gifts/unique items?
A
Yes, it will.
Q
Will Dragon Commander have an online mode and tournaments?
A
Yes, it will.
Q
Does Dragon Commander require strategy or is rushing the way to win?
A
Without a strategy, you’ll probably not make it to the fifth turn - the game is punishing if you do not think things through.
Q
Can we build empires, upgrades, develop skills, get resources and such things in the game?
A
Yes, you can.
Q
Will there be a story like in Divinity 2?
A
Yes, there will be.
Q
Will Dragon Commander have day/night battles?
A
Yes, it will.
Q
How long is the campaign?
A
That depends on how you play the strategy map - this is not a strategy game in which you have premade missions. It’s really quite different, expect a full explanation in our (future) videos on Dragon Commander.
Q
What is Larian Studios' Video Policy?
A
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